How to design a game to support therapy in early intervention of phychosis
This project sets out to explore the development of a game to support therapy for VIP (Early Intervention Psychoses) clients of Arkin. This solution will be characterized by including game elements, context awareness and social aspects, and can focus both on awareness (recognition) and social functioning (reintegration).
As a solution the team came up with Keep It! Keep it! is an iPhone application, that attempts in a playful way, to fight against harmful thoughts of people that are recovering from a psychosis, in situations with lots of stimuli.
The application helps the users to structure their thoughts, creating a mind map, and tries to re-orientate the user on a more positive/healthy way of thinking by providing him questions and messages that he can answer writing a note, or just thinking about it. The mood and intensity of the thought (pattern) that is bothering the user is actively portrayed in the interface of the app in order to make the actual process more playful; the user needs to make a color bar, that is representing the bothering thought, disappear from the back of the screen.